As with all scientific research, there is also a risk of publication bias. ![]() It was updated significantly in 2000 and was replaced JumpStart Advanced 1st Grade in 2002, which was later replaced by JumpStart 3D Virtual World: Trouble in Town. These results are promising, but more research is needed to determine the connection between improved assessment scores and everyday tasks in participants' lives.įuture research should address the risk of inadvertent experimenter bias and the risk of attrition bias in this study, as both the Lumosity and crossword groups had approximately 50% attrition rate. JumpStart 1st Grade (known as Jump Ahead Year 1 in the United Kingdom) is a personal computer game created by Knowledge Adventure in 1994 intended to teach a 1st grade curriculum. In it, half of the 4,715 participants who completed the study trained five days per week, for fifteen minutes each day on Lumosity while the other half did online crossword puzzles as an active control.Īfter 10 weeks, Lumosity users improved more than the control group on our assessments of working memory, short term memory, processing speed, problem solving, fluid reasoning, and overall cognitive function. ![]() Lumos Labs conducted a randomized study of Lumosity brain training and published the results in a peer-reviewed research journal.
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